probleme lors du lancement du jeu

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dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

je suis proprietaire du fichier mais gedit ne reconnait pas le codage des caracteres

Ackak
Messages : 7348
Inscription : 18 déc. 2005, 19:31

Re: probleme lors du lancement du jeu

Message par Ackak »

C'est de l'ISO-8859 tout simple et sans accent, donc surprenant qu'il n'arrive pas à le lire. Tu as un autre éditeur de texte pour tester ?
Celui qui apprend quelque chose de moi enrichit son savoir sans réduire le mien, tout comme celui qui allume sa chandelle à la mienne se donne de la lumière sans me plonger dans l'obscurité.
-- Thomas Jefferson

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

c'est bon j'ai pu modifier le chemin d'acces .le.ini data modifier
mais le probleme reste le meme lors du lancement du jeu
I/O warning : failed to load external entity "./fontes.xml"
I/O warning : failed to load external entity "languages/fr/strings/console.xml"
I/O warning : failed to load external entity "languages/en/strings/console.xml"
I/O warning : failed to load external entity "languages/fr/strings/errors.xml"
I/O warning : failed to load external entity "languages/en/strings/errors.xml"
I/O warning : failed to load external entity "languages/fr/strings/help.xml"
I/O warning : failed to load external entity "languages/en/strings/help.xml"
I/O warning : failed to load external entity "languages/fr/strings/options.xml"
I/O warning : failed to load external entity "languages/en/strings/options.xml"
I/O warning : failed to load external entity "languages/fr/strings/spells.xml"
I/O warning : failed to load external entity "languages/en/strings/spells.xml"
I/O warning : failed to load external entity "languages/fr/strings/stats.xml"
I/O warning : failed to load external entity "languages/en/strings/stats.xml"
I/O warning : failed to load external entity "languages/fr/strings/titles.xml"
I/O warning : failed to load external entity "languages/en/strings/titles.xml"
I/O warning : failed to load external entity "actor_defs/actor_defs.xml"
I/O warning : failed to load external entity "./weather.xml"
I/O warning : failed to load external entity "./spells.xml"
I/O warning : failed to load external entity "languages/fr/Encyclopedia/index.xml"
I/O warning : failed to load external entity "languages/fr/strings/channels.xml"
I/O warning : failed to load external entity "languages/en/strings/channels.xml"
I/O warning : failed to load external entity "languages/fr/rules.xml"
I/O warning : failed to load external entity "languages/en/rules.xml"

Ackak
Messages : 7348
Inscription : 18 déc. 2005, 19:31

Re: probleme lors du lancement du jeu

Message par Ackak »

Juste pour être certain, tu as mis #data_dir=/home/truc/LandesEternellesLinux ?
Celui qui apprend quelque chose de moi enrichit son savoir sans réduire le mien, tout comme celui qui allume sa chandelle à la mienne se donne de la lumière sans me plonger dans l'obscurité.
-- Thomas Jefferson

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

oui j'ai mis~/landesEternellesLinux
et cela ne change rien

Ackak
Messages : 7348
Inscription : 18 déc. 2005, 19:31

Re: probleme lors du lancement du jeu

Message par Ackak »

C'est vraiment étrange ton soucis.

Essai de taper (lorsque tu es dans ton répertoire utilisateur ):
chmod -R 772 LandesEternellesLinux

Si tu vas dans le répertoire LandesEternellesLinux, tu vois bien les dossiers langages, fontes, actor_defs, etc ?
Celui qui apprend quelque chose de moi enrichit son savoir sans réduire le mien, tout comme celui qui allume sa chandelle à la mienne se donne de la lumière sans me plonger dans l'obscurité.
-- Thomas Jefferson

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

oui j'ai tous les fichiers

Ackak
Messages : 7348
Inscription : 18 déc. 2005, 19:31

Re: probleme lors du lancement du jeu

Message par Ackak »

On va utiliser la méthode dur alors.

tu vas lancer le jeu en tapant :
./le.x86.linux.bin -ll=dv

cela va créer un log complet qui va se trouver dans le répertoire ~/.lec/logs/main_XXXXX.log

Postes ce fichier, cela peut nous aider.
Celui qui apprend quelque chose de moi enrichit son savoir sans réduire le mien, tout comme celui qui allume sa chandelle à la mienne se donne de la lumière sans me plonger dans l'obscurité.
-- Thomas Jefferson

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

j'ouvre la console et je mets:
~LandesEternellesLinux/le.x86.linux.bin -ll=dv

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

voila ce qui en resort

~/LandesEternellesLinux/le.x86.linux.bin -ll=dv
I/O warning : failed to load external entity "./fontes.xml"
I/O warning : failed to load external entity "languages/fr/strings/console.xml"
I/O warning : failed to load external entity "languages/en/strings/console.xml"
I/O warning : failed to load external entity "languages/fr/strings/errors.xml"
I/O warning : failed to load external entity "languages/en/strings/errors.xml"
I/O warning : failed to load external entity "languages/fr/strings/help.xml"
I/O warning : failed to load external entity "languages/en/strings/help.xml"
I/O warning : failed to load external entity "languages/fr/strings/options.xml"
I/O warning : failed to load external entity "languages/en/strings/options.xml"
I/O warning : failed to load external entity "languages/fr/strings/spells.xml"
I/O warning : failed to load external entity "languages/en/strings/spells.xml"
I/O warning : failed to load external entity "languages/fr/strings/stats.xml"
I/O warning : failed to load external entity "languages/en/strings/stats.xml"
I/O warning : failed to load external entity "languages/fr/strings/titles.xml"
I/O warning : failed to load external entity "languages/en/strings/titles.xml"
I/O warning : failed to load external entity "actor_defs/actor_defs.xml"
I/O warning : failed to load external entity "./weather.xml"
I/O warning : failed to load external entity "./spells.xml"
I/O warning : failed to load external entity "languages/fr/Encyclopedia/index.xml"
I/O warning : failed to load external entity "languages/fr/strings/channels.xml"
I/O warning : failed to load external entity "languages/en/strings/channels.xml"
I/O warning : failed to load external entity "languages/fr/rules.xml"
I/O warning : failed to load external entity "languages/en/rules.xml"

Ackak
Messages : 7348
Inscription : 18 déc. 2005, 19:31

Re: probleme lors du lancement du jeu

Message par Ackak »

Oui mais tu dois avoir en plus dans le répertoire ~/.lec/logs, un fichier du type main_xxxxx.log, c'est celui-ci qui m'intéresse.
Celui qui apprend quelque chose de moi enrichit son savoir sans réduire le mien, tout comme celui qui allume sa chandelle à la mienne se donne de la lumière sans me plonger dans l'obscurité.
-- Thomas Jefferson

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

je te poste l'integralité du fichier?

Ackak
Messages : 7348
Inscription : 18 déc. 2005, 19:31

Re: probleme lors du lancement du jeu

Message par Ackak »

Oui si c'est possible vu qu'il est assez long et que le forum peut refuser trop de caractères.
Celui qui apprend quelque chose de moi enrichit son savoir sans réduire le mien, tout comme celui qui allume sa chandelle à la mienne se donne de la lumière sans me plonger dans l'obscurité.
-- Thomas Jefferson

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

[23:06:50, engine/logging.cpp:308] Log started at: Tue Aug 16 23:06:50 2011 CEST
[23:06:50, engine/logging.cpp:311] version: 1.6.2.0
[23:06:50, fsaa/fsaa_dummy.c:6] Debug: Using dummy to get fsaa modes
[23:06:50, fsaa/fsaa.c:43] Debug: Supported fsaa modes: x0, x2, x4, x8
[23:06:50, main.c:467] Debug: Enter debug mark 'init stuff'
[23:06:50, servers.c:62] Error: Server profile not found in servers.lst for server: -ll=dv. Failover to server: main.
[23:06:50, servers.c:76] Debug: Utilisation du profil pour le serveur : main
[23:06:50, elconfig.c:1721] Error: Can't find var 'max_shadow_map_size = 1024
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_vertex_array = 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'text_filter_replace = smeg
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'log_server = 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'compass_north = 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'near_plane= 0.1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'dim_sounds_on_rain= 0
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'customupdate= 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'anisotropic_filter= 2
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'render_skeleton= 0
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'render_mesh= 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_cursor_on_animal= 0
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_display_actors= 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_actor_bbox_check= 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_render_mesh_shader= 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_set_transformation_buffers= 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_build_actor_bounding_box= 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_model_attach_and_detach_mesh= 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_render_attached_meshs= 1
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_ext_gpu_program_parameters= 0
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'skybox_update_every_frame= 0
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'seconds_between_shadows_updates= 10
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'use_animation_program= 0
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'buff_icon_size= 32
', type 2
[23:06:50, elconfig.c:1721] Error: Can't find var 'theme_actif= "officiel"
', type 2
[23:06:50, init.c:321] Error: read_config() chdir("/usr/share/games/landes-eternelles/") failed
[23:06:50, elconfig.c:1721] Error: Can't find var 'll=dv', type 0
[23:06:50, io/elpathwrapper.c:647] Warning: Attention : impossible de trouver ton "data_dir", utilisation du répertoire actuel.. Vérifies le "data_dir" dans le fichier le.ini. "data_dir" actuel : "/usr/share/games/landes-eternelles/"
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/file:///etc/xml/catalog.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/file:///etc/xml/catalog.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/file:///etc/xml/catalog' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/file:///etc/xml/catalog.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/file:///etc/xml/catalog.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/file:///etc/xml/catalog' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './file:///etc/xml/catalog.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './file:///etc/xml/catalog.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './file:///etc/xml/catalog' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/./fontes.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/./fontes.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/./fontes.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./fontes.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./fontes.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./fontes.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '././fontes.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '././fontes.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '././fontes.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, font.c:1271] Error: Impossible de lire le fichier de définition des fontes ./fontes.xml
[23:06:50, gl_init.c:178] Debug: Window size adjusted to 1142x809
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/console.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/console.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/console.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/console.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/console.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/console.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/fr/strings/console.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/fr/strings/console.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/fr/strings/console.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/console.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/console.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/console.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/console.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/console.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/console.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/en/strings/console.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/en/strings/console.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/en/strings/console.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, translate.c:1975] Error: Could not read console.xml
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/errors.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/errors.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/errors.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/errors.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/errors.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/errors.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/fr/strings/errors.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/fr/strings/errors.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/fr/strings/errors.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/errors.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/errors.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/errors.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/errors.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/errors.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/errors.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/en/strings/errors.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/en/strings/errors.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/en/strings/errors.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, translate.c:1975] Error: Could not read errors.xml
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/help.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/help.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/help.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/help.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/help.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/help.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/fr/strings/help.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/fr/strings/help.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/fr/strings/help.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/help.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/help.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/help.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/help.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/help.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/help.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/en/strings/help.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/en/strings/help.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/en/strings/help.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, translate.c:1975] Error: Could not read help.xml
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/options.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/options.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/options.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/options.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/options.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/options.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/fr/strings/options.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/fr/strings/options.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/fr/strings/options.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/options.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/options.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/options.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/options.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/options.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/options.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/en/strings/options.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/en/strings/options.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/en/strings/options.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, translate.c:1975] Error: Could not read options.xml
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/spells.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/spells.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/spells.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/spells.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/spells.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/spells.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/fr/strings/spells.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/fr/strings/spells.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/fr/strings/spells.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/spells.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/spells.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/spells.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/spells.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/spells.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/spells.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/en/strings/spells.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/en/strings/spells.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/en/strings/spells.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, translate.c:1975] Error: Could not read spells.xml
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/stats.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/stats.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/stats.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/stats.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/stats.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/stats.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/fr/strings/stats.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/fr/strings/stats.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/fr/strings/stats.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/stats.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/stats.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/stats.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/stats.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/stats.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/stats.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/en/strings/stats.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/en/strings/stats.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/en/strings/stats.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, translate.c:1975] Error: Could not read stats.xml
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/titles.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/titles.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/fr/strings/titles.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/titles.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/titles.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/fr/strings/titles.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/fr/strings/titles.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/fr/strings/titles.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/fr/strings/titles.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:938] Debug: Enter debug mark 'file exists'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/titles.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/titles.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/main/languages/en/strings/titles.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/titles.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/titles.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/languages/en/strings/titles.xml' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file './languages/en/strings/titles.xml.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file './languages/en/strings/titles.xml.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file './languages/en/strings/titles.xml' exits.
[23:06:50, io/elfilewrapper.c:942] Debug: Leave debug mark 'file exists'
[23:06:50, translate.c:1975] Error: Could not read titles.xml
[23:06:50, interface.c:587] Error: Error: Can't open file "mapinfo.lst"
[23:06:50, themes.c:551] Info: Themes : recherche dans le dossier '/home/padawan/.lec/main//themes/'
[23:06:50, themes.c:551] Info: Themes : recherche dans le dossier '/home/padawan/.lec/updates/1_6_2_0//themes/'
[23:06:50, themes.c:551] Info: Themes : recherche dans le dossier './/themes/'
[23:06:50, themes.c:551] Info: Themes : recherche dans le dossier './themes/'
[23:06:50, themes.c:499] Error: Le thème spécifié (officiel) n'a pas été trouvé dans la liste des thèmes
[23:06:50, io/elfilewrapper.c:782] Debug: Enter debug mark 'file open'
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/./textures/login_back.bmp.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/./textures/login_back.bmp.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/./textures/login_back.bmp' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./textures/login_back.bmp.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./textures/login_back.bmp.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./textures/login_back.bmp' exits.
[23:06:50, io/elfilewrapper.c:442] Debug: Checking file '././textures/login_back.bmp.xz' exits.
[23:06:50, io/elfilewrapper.c:453] Debug: Checking file '././textures/login_back.bmp.gz' exits.
[23:06:50, io/elfilewrapper.c:463] Debug: Checking file '././textures/login_back.bmp' exits.
[23:06:50, io/elfilewrapper.c:760] Error: Can't open file './textures/login_back.bmp'.
[23:06:50, io/elfilewrapper.c:786] Debug: Leave debug mark 'file open'
[23:06:50, loading_win.c:279] Debug: Initializing OpenGL extensions (5%)
[23:06:50, init.c:996] Debug: Init extensions.
[23:06:50, load_gl_extensions.c:1165] Debug: GL_MAX_TEXTURE_UNITS_ARB: 8
[23:06:50, gl_init.c:610] Debug: GL_ARB_multitexture extension found, using it.
[23:06:50, gl_init.c:625] Debug: GL_ARB_texture_env_combine extension found, using it.
[23:06:50, gl_init.c:640] Debug: GL_EXT_compiled_vertex_array extension found, using it.
[23:06:50, gl_init.c:655] Debug: GL_ARB_point_sprite extension found, using it.
[23:06:50, gl_init.c:670] Debug: GL_ARB_texture_compression extension found, using it.
[23:06:50, gl_init.c:685] Debug: GL_EXT_texture_compression_s3tc extension found, using it.
[23:06:50, gl_init.c:700] Debug: GL_SGIS_generate_mipmap extension found, using it.
[23:06:50, gl_init.c:715] Debug: GL_ARB_shadow extension found, using it.
[23:06:50, gl_init.c:730] Debug: GL_ARB_vertex_buffer_object extension found, using it.
[23:06:50, gl_init.c:745] Debug: GL_EXT_framebuffer_object extension found, using it.
[23:06:50, gl_init.c:760] Debug: GL_EXT_draw_range_elements extension found, using it.
[23:06:50, gl_init.c:775] Debug: GL_ARB_texture_non_power_of_two extension found, using it.
[23:06:50, gl_init.c:790] Debug: GL_ARB_fragment_program extension found, using it.
[23:06:50, gl_init.c:805] Debug: GL_ARB_vertex_program extension found, using it.
[23:06:50, gl_init.c:820] Debug: GL_ARB_fragment_shader extension found, using it.
[23:06:50, gl_init.c:835] Debug: GL_ARB_vertex_shader extension found, using it.
[23:06:50, gl_init.c:850] Debug: GL_ARB_shader_objects extension found, using it.
[23:06:50, gl_init.c:865] Debug: GL_ARB_shading_language_100 extension found, using it.
[23:06:50, gl_init.c:880] Debug: GL_ARB_texture_mirrored_repeat extension found, NOT using it...
[23:06:50, gl_init.c:895] Debug: GL_ARB_texture_rectangle extension found, NOT using it...
[23:06:50, gl_init.c:910] Debug: GL_EXT_fog_coord extension found, NOT using it...
[23:06:50, gl_init.c:925] Debug: GL_ATI_texture_compression_3dc extension found, using it.
[23:06:50, gl_init.c:940] Debug: GL_EXT_texture_compression_latc extension found, using it.
[23:06:50, gl_init.c:956] Debug: GL_EXT_texture_filter_anisotropic extension found, using it.
[23:06:50, shader/shader.c:344] Debug: Enter debug mark 'init shaders'
[23:06:50, shader/noise.c:218] Debug: Enter debug mark 'build noise'
[23:06:50, shader/noise.c:177] Debug: Generating 3D noise: octave 1/4...
[23:06:51, shader/noise.c:177] Debug: Generating 3D noise: octave 2/4...
[23:06:51, shader/noise.c:177] Debug: Generating 3D noise: octave 3/4...
[23:06:51, shader/noise.c:177] Debug: Generating 3D noise: octave 4/4...
[23:06:52, shader/noise.c:201] Debug: Compressing noise
[23:06:52, shader/noise.c:263] Debug: Building noise texture
[23:06:52, shader/noise.c:275] Debug: Done with noise
[23:06:52, shader/noise.c:277] Debug: Leave debug mark 'build noise'
[23:06:52, shader/shader.c:322] Debug: Filter lookup texture
[23:06:52, io/elfilewrapper.c:769] Debug: Enter debug mark 'file open'
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl.xz' exits.
[23:06:52, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl.gz' exits.
[23:06:52, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl' exits.
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '././shaders/water_fs.glsl.xz' exits.
[23:06:52, io/elfilewrapper.c:453] Debug: Checking file '././shaders/water_fs.glsl.gz' exits.
[23:06:52, io/elfilewrapper.c:463] Debug: Checking file '././shaders/water_fs.glsl' exits.
[23:06:52, io/elfilewrapper.c:760] Error: Can't open file './shaders/water_fs.glsl'.
[23:06:52, io/elfilewrapper.c:773] Debug: Leave debug mark 'file open'
[23:06:52, io/elfilewrapper.c:769] Debug: Enter debug mark 'file open'
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl.xz' exits.
[23:06:52, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl.gz' exits.
[23:06:52, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl' exits.
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '././shaders/water_fs.glsl.xz' exits.
[23:06:52, io/elfilewrapper.c:453] Debug: Checking file '././shaders/water_fs.glsl.gz' exits.
[23:06:52, io/elfilewrapper.c:463] Debug: Checking file '././shaders/water_fs.glsl' exits.
[23:06:52, io/elfilewrapper.c:760] Error: Can't open file './shaders/water_fs.glsl'.
[23:06:52, io/elfilewrapper.c:773] Debug: Leave debug mark 'file open'
[23:06:52, io/elfilewrapper.c:769] Debug: Enter debug mark 'file open'
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl.xz' exits.
[23:06:52, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl.gz' exits.
[23:06:52, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl' exits.
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '././shaders/water_fs.glsl.xz' exits.
[23:06:52, io/elfilewrapper.c:453] Debug: Checking file '././shaders/water_fs.glsl.gz' exits.
[23:06:52, io/elfilewrapper.c:463] Debug: Checking file '././shaders/water_fs.glsl' exits.
[23:06:52, io/elfilewrapper.c:760] Error: Can't open file './shaders/water_fs.glsl'.
[23:06:52, io/elfilewrapper.c:773] Debug: Leave debug mark 'file open'
[23:06:52, io/elfilewrapper.c:769] Debug: Enter debug mark 'file open'
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl.xz' exits.
[23:06:52, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl.gz' exits.
[23:06:52, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/water_fs.glsl' exits.
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '././shaders/water_fs.glsl.xz' exits.
[23:06:52, io/elfilewrapper.c:453] Debug: Checking file '././shaders/water_fs.glsl.gz' exits.
[23:06:52, io/elfilewrapper.c:463] Debug: Checking file '././shaders/water_fs.glsl' exits.
[23:06:52, io/elfilewrapper.c:760] Error: Can't open file './shaders/water_fs.glsl'.
[23:06:52, io/elfilewrapper.c:773] Debug: Leave debug mark 'file open'
[23:06:52, io/elfilewrapper.c:769] Debug: Enter debug mark 'file open'
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/reflectiv_water_fs.glsl.xz' exits.
[23:06:52, io/elfilewrapper.c:453] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/reflectiv_water_fs.glsl.gz' exits.
[23:06:52, io/elfilewrapper.c:463] Debug: Checking file '/home/padawan/.lec/updates/1_6_2_0/./shaders/reflectiv_water_fs.glsl' exits.
[23:06:52, io/elfilewrapper.c:442] Debug: Checking file '././shaders/reflectiv_water_fs.glsl.xz' exits.

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

le fichier est beaucoup trop lourd il faudrait au moins cinq a six message comme celui posté si dessus

Ackak
Messages : 7348
Inscription : 18 déc. 2005, 19:31

Re: probleme lors du lancement du jeu

Message par Ackak »

Warning: Attention : impossible de trouver ton "data_dir", utilisation du répertoire actuel.. Vérifies le "data_dir" dans le fichier le.ini. "data_dir" actuel : "/usr/share/games/landes-eternelles/"
Ce log m'interpelles. Tu as bien un #data_dir dans le fichier .lec/main/le.ini, car là à priori, il ne le trouve pas.
Celui qui apprend quelque chose de moi enrichit son savoir sans réduire le mien, tout comme celui qui allume sa chandelle à la mienne se donne de la lumière sans me plonger dans l'obscurité.
-- Thomas Jefferson

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

voici le contenu du fichier le.ini
folder in your eternal lands directory.
The languages are however easily extendable and if you wish, you can translate the client into your language by editing
the files found in the languages directory.
#language= "fr"

This option allows you to specify a directory other than the current directory to load data from.
This needs to be set to where you installed EL.
For Windows users, the default is "c:\Program Files\Eternal Lands\".
For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands.
#data_dir = ~/LandesEternellesLinux
Set render_fog to 1 to show fog in the game.
#render_fog= 0

Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering
process, at the expense of using more video memory.
#use_vertex_buffers= 0

If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle
always points to the north. If it is zero, the needle points in the direction your character is
facing, and the north is in the direction of the N on the on-screen compass.
#compass_north = 1

If caps_filter is set, messages that are entirely in upper case are automatically converted to
lower case.
#caps_filter = 0

The value for windowed_chat determines how text messages are displayed. Valid options are:

0: Simply print all text on the screen
1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages,
guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen
only one (or all) channel or type of message is shown.
2: Windowed chat: like tabbed chat, but the text is displayed in a separate window.
#windowed_chat = 1

Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close
the game. You probably do not want to do this, so if you don't know what you're doing, leave it
at 1.
#write_ini_on_exit = 1

If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video
drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not
able to walk and you have an Ati video card.
#ati_click_workaround = 0

Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows.
#use_alpha_border = 1

Setting use_floating_messages to 1 will show a message floating above your characters head when
you gain experience.
#use_floating_messages = 1

If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then
all local chat messages will be displayed in a separate tab, otherwise they will be shown in all
tabs.
#local_chat_separate = 1

Same as local_chat_separate, but for guild messages.
#guild_chat_separate = 1

Same as local_chat_separate, but for server and other informational messages.
#server_chat_separate= 1

This option is useful for EL moderators only. Same as local_chat_separate, but for moderator
messages.
#mod_chat_separate= 1

#coord_chat_separate= 1

#dev_chat_separate= 1

If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is
mentioned will be highlighted.
#highlight_tab_on_nick = 1

If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it
when your frame rate is low, it can speed up the rendering process significantly.
#isometric= 0

The perspective correction, only used when isometric is 0. The farther this value deviates from 1,
the higher the perspective distortion is.
#perspective= 0.4

The distance to the near clipping plane from the camera. Objects that are closer to the
camera than this distance will not be displayed.
#near_plane= 0.1

If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off.
#buddy_log_notice = 1

Gamma correction, the higher this value, the higher the contrast between light and dark colors.
You can try to use this option when the game looks very dark on your screen, but note that it
affects the entire display, not just the game window.
#gamma= 1

This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it
will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources.
Valid options for shadow_map_size are

0: 256
1: 512
2: 768
3: 1024
4: 1280
5: 1536
6: 1792
7: 2048
8: 3072
9: 4096

#shadow_map_size= 3

If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some
systems don't support this option well, so you can try turning it off when you notice that 3D
objects aren't displayed correctly.
#use_compiled_vertex_array= 0

If autoupdate is set, updates can be automatically downloaded from the server and installed. Note
that this requires the game to have write permissions in your configuration directory, or the
game data directory. If you are able to play the game with default settings, that is most likely
not a problem, since the log files are created in either of those directories as well.
all log fil
#autoupdate = 0

When serverpopup is set, special server messages with channel id 255 are displayed in a separate
popup window.
#serverpopup = 1

Set this option to 1 if you find that clicking the mouse on the ground does not move your
character. Instead of reading the depth buffer, the game will then trace the line of view to find
the ground tile to move to.
#use_old_clicker = 0

Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections.
#use_frame_buffer= 1

If windows_on_top is set, certain windows can be shown on top of the console and map interfaces.
#windows_on_top= 1

#video_info_sent= 1

#use_eye_candy= 0

#enable_blood= 0

#use_lamp_halo= 0

#transparency_resolution_fix= 0

#max_ec_framerate= 45

#min_ec_framerate= 15

#light_columns_threshold= 15

#use_fancy_smoke= 0

#max_idle_cycles_per_second= 100

#note_text_size= 0.8

#crowd_gain= 1

#enviro_gain= 0.3

#actor_gain= 1

#walking_gain= 0.4

#gamewin_gain= 1

#client_gain= 1

#dim_sounds_on_rain= 0

#view_analog_clock= 1

#use_alpha_banner= 0

#opaque_window_backgrounds= 0

#customupdate= 1

#special_effects= 0

#time_warning_hour= -1

#time_warning_sun= -1

#time_warning_day= -1

#continent_map_boundaries= 0

#anisotropic_filter= 2

#warn_gain= 1

#render_skeleton= 0

#render_mesh= 1

#use_cursor_on_animal= 0

#use_display_actors= 1

#use_actor_bbox_check= 1

#use_render_mesh_shader= 1

#use_set_transformation_buffers= 1

#use_build_actor_bounding_box= 1

#use_model_attach_and_detach_mesh= 1

#use_render_attached_meshs= 1

#always_pathfinding= 1

#water_shader_quality= 2

#use_keypress_dialog_boxes= 0

#use_full_dialogue_window= 0

#use_ext_gpu_program_parameters= 0

#use_new_selection= 0

#use_harvesting_eye_candy= 0

#skybox_show_sky= 0

#skybox_show_clouds= 0

#skybox_show_stars= 0

#skybox_show_moons= 0

#skybox_show_sun= 0

#follow_cam= 0

#fol_cam_behind= 0

#extended_cam= 0

#ext_cam_auto_zoom= 0

#follow_strength= 0.1

#const_speed= 1

#lin_speed= 10

#quad_speed= 10

#far_plane= 90

#min_tilt_angle= 20

#max_tilt_angle= 90

#far_reflection_plane= 40

#normal_camera_deceleration= 1

#skybox_update_every_frame= 0

#seconds_between_shadows_updates= 10

#use_draw_range_elements= 0

#show_game_seconds= 1

#skybox_update_delay= 20

#rotate_minimap= 1

#disable_sound = 0

#sound_device= ""

#afk_snd_warning= 1

#minimap_scale= 0.7

#use_animation_program= 0

#buff_icon_size= 32

#disable_double_click= 0

#pin_minimap= 0

#cm_banner_disabled= 0

#affichage_barres= 1

#quickitems_size= 6

#quickspells_size= 6

#disable_window_adjustment= 0

#video_width= 800

#video_height= 600

#use_clipboard= 1

#logo_click_to_url= 0

#logo_link= "http://www.landes-eternelles.com"

#gx_adjust= 0

#gy_adjust= 0

#minimap_lancement= 0

#mapmark_text_size= 0.3

#enable_user_menus= 0

#map_3d_markers= 0

#log_chat= 2

#disable_gamma_adjust= 0

#theme_actif= "officiel"

#titre_theme= "officiel"

#taille_titre_texte= 0.8

Ackak
Messages : 7348
Inscription : 18 déc. 2005, 19:31

Re: probleme lors du lancement du jeu

Message par Ackak »

Bon là tu me poses une colle :)

Si une autre personne a une idée, qu'elle n'hésite pas, car j'ai l'impression que cela doit être tout simple, mais que je passe à côté. Je continuerai à regarder demain en relisant le tout, si je vois une piste.
Celui qui apprend quelque chose de moi enrichit son savoir sans réduire le mien, tout comme celui qui allume sa chandelle à la mienne se donne de la lumière sans me plonger dans l'obscurité.
-- Thomas Jefferson

dragz
Messages : 23
Inscription : 16 août 2011, 17:29

Re: probleme lors du lancement du jeu

Message par dragz »

je te remercie beaucoup de ta patience a mon égard et je te souhaite une très bonne fin de soirée

Avatar de l’utilisateur
yoyoda
Messages : 286
Inscription : 15 janv. 2011, 12:06
Localisation : Languedoc-Roussillon / nomade des Landes

Re: probleme lors du lancement du jeu

Message par yoyoda »

Bonjour à vous

mon le.ini dans .lec ne commence pas du tout comme ça

moi c'est plutot :

Set the following text to whatever you want filtered words to be replaced by.

#text_filter_replace = smeg



The following directive allows you to choose wether or not you want that each time when you

ignore someone, his/her/it's name to be saved on your local ignores list, so you will

permanently ignore that person (unless/until you manually remove the name from the

local_ignores.txt file)



#save_ignores= 1



Indicate if and how you want text messages to be logged to file. A distinction is made between

server messages, which are informational ......
Yoyoda, forgeron et armurier

L'expérience, ce n'est pas ce qui arrive à quelqu'un, c'est ce que quelqu'un fait avec ce qui lui arrive. (Aldous Huxley)

Verrouillé