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- 13 janv. 2023, 18:42
- Forum : Discussion générale
- Sujet : Bye bye !
- Réponses : 10
- Vues : 4065
Re: Bye bye !
It's unfortunate to see you go, I hope that decision was reached on your own accord, not due to the fact that Tirnhil got banned that same day. I never like it when a player leaves, especially since you provided some fun content on the PK map :) As for Eternal Lands.. I played that game since I was ...
- 01 janv. 2023, 01:04
- Forum : Archives idées
- Sujet : Potion of Clairvoyance
- Réponses : 6
- Vues : 3279
Re: Potion of Clairvoyance
Having decent intelligence/instinct helps too.. which I believe mystery's has 0 of.. he put all into agility :) Also.. rings do exist, you don't have to do portals.. or even diss + grappin. This isn't a benefit for mages.. it's better all around in PK and PVE. I see no issue with the the mana showin...
- 30 déc. 2022, 18:24
- Forum : Archives idées
- Sujet : Potion of Clairvoyance
- Réponses : 6
- Vues : 3279
Potion of Clairvoyance
Hello,
I suggest we make the potion allow you to see the mana bar of the creature & player too not just the health.
It's difficult enough to make that potion, I don't see the issue with allowing you to see the mana bar aswell.
Thanks!
I suggest we make the potion allow you to see the mana bar of the creature & player too not just the health.
It's difficult enough to make that potion, I don't see the issue with allowing you to see the mana bar aswell.
Thanks!
- 22 déc. 2022, 03:55
- Forum : Idées
- Sujet : Aura d'épines.
- Réponses : 6
- Vues : 3521
Re: Aura d'épines.
Bonjour, Je pense que l'avantage est très sous estimé aujourd'hui, car infliger 2 de dégâts par seconde peu importe les niveaux et même peu importe les esquives critiques, pour 4 pp c'est très fort. Raisonnez en terme de pp investis en courage pour avoir un résultat quasi similaire, vous verrez que...
- 22 déc. 2022, 03:50
- Forum : Idées
- Sujet : Smite Summon
- Réponses : 11
- Vues : 4565
Re: Smite Summon
We can (afterwards it's not me who will code) link the damage to (magic level + necromancy level), a good magician will do more damage, a good necromancer too and a good necro-mage will do even more, that would make sense. It's up to you to come up with a calculation that makes sense I am not sure ...
- 21 déc. 2022, 17:27
- Forum : Idées
- Sujet : Proposition de Combat après 177.
- Réponses : 14
- Vues : 4832
Re: Proposition de Combat après 177.
I am not a fan of the idea, a lot of ideas seem way too broken to begin with and the game has more to offer than just A/D... If I read correctly too you said it would take about 2 years for a player to reach High 150's, low 160s? I find that hard to believe.. when say for example Hullin here already...
- 10 déc. 2022, 00:08
- Forum : Discussion générale
- Sujet : [2022] Père NoëLE secret
- Réponses : 22
- Vues : 6692
Re: [2022] Père NoëLE secret
Count me in
- 19 oct. 2022, 22:38
- Forum : Archives idées
- Sujet : Amélioration des Monstres de Magie (Chimères défuntes)
- Réponses : 20
- Vues : 5574
Re: Amélioration des Monstres de Magie (Chimères défuntes)
All the ideas are excellent, i'm not sure they should drop marks though. As LLaria said and you Sindy, LLaria can add the boss, and i think a level 140.. or if that's to close since you need 120 for erok, a level 150 magic boss, in Hulda, they are aggressive mobs such as Arctic Chims, and another bo...
- 03 juil. 2022, 18:37
- Forum : Idées et suggestions - Magie
- Sujet : Rework de 2 spells
- Réponses : 10
- Vues : 4873
Re: Rework de 2 spells
Hello, I read everyone's point. I think the Vision change is fine, sure. But, I don't agree with the magic immunity change, because I don't think it's right that you can flat out block 3-4 spells from an expert mage.. and probably like 5-6 from a novice mage. That's.. if they even land the spell.. b...
- 29 juin 2022, 20:08
- Forum : Archives idées
- Sujet : Retrouver un peu de piment en PK - zone de non droit
- Réponses : 58
- Vues : 28496
Re: Retrouver un peu de piment en PK - zone de non droit
Great Summarizing Kramak. Also Cetipar i never had that talk with Mystery man, you shouldn't believe all you hear.
Not to mention alot of what you claimed is far fetched and inaccurate, but no problem
Thank you to the team & LLaria for working on this update
Not to mention alot of what you claimed is far fetched and inaccurate, but no problem
Thank you to the team & LLaria for working on this update
- 26 mars 2022, 16:22
- Forum : Discussion générale
- Sujet : Hunger Games dans Landes Eternelles
- Réponses : 37
- Vues : 11279
Re: Hunger Games dans Landes Eternelles
The day was removed (changed) last time. Okay, thank you, I must have not noticed :? :shock: (Sinon, le week-end, c'est à partir de vendredi soir, on travaille quand même 5 jours sur 7, parfois 6 sur 7 pour certains :D) Yup, you are correct Orodreth. If i had known before hand it would be on Friday...
- 26 mars 2022, 16:17
- Forum : Idées
- Sujet : Smite Summon
- Réponses : 11
- Vues : 4565
Re: Smite Summon
Not sure why this thread is not getting more recognition. Would like to hear people's thoughts, even if they agree or do not. I think what I stated make sense
- 24 mars 2022, 19:46
- Forum : Discussion générale
- Sujet : Hunger Games dans Landes Eternelles
- Réponses : 37
- Vues : 11279
Re: Hunger Games dans Landes Eternelles
Orodreth my worry is if we split it up.. say mage vs mage.. warrior vs warrior. We we lack players that want to join the fights. Might be like only 3 teams of 2 max when it's one combat style, compared to free for all for Hunger Games. Second note, if we do it can we do the event in Seridia? Or if w...
- 19 mars 2022, 18:09
- Forum : Idées
- Sujet : Smite Summon
- Réponses : 11
- Vues : 4565
Re: Smite Summon
Same as I mentioned above
- 12 mars 2022, 19:58
- Forum : Discussion générale
- Sujet : Hunger Games dans Landes Eternelles
- Réponses : 37
- Vues : 11279
Re: Hunger Games dans Landes Eternelles
I like the idea, will for sure have to tweak it in the future. I think certain classifications will strive alot better than others.. ie a strict mage needs constant essence , while a/d players can just have accuracy/evasion potions :p I just want to ask some questions, might be on everyone's mind to...
- 12 mars 2022, 19:36
- Forum : Idées
- Sujet : Smite Summon
- Réponses : 11
- Vues : 4565
Re: Smite Summon
Thanks, just posting to give this logical idea which totally makes sense some recognition from staff members
- 11 mars 2022, 03:46
- Forum : Archives idées
- Sujet : Cooldown des boss
- Réponses : 9
- Vues : 4354
Re: Cooldown des boss
I agree with Elritth & Orodreth. I think they are fine how they are. If you want it bad enough just stay logged on. I would even bring my laptop to places I would travel or go to when I first started playing so I can do the boss when I can
- 10 mars 2022, 23:08
- Forum : Archives idées
- Sujet : Onde de choc.
- Réponses : 7
- Vues : 3940
Re: Onde de choc.
(Ce post sert à discuté globalement et pas personnellement :D) the conversation is useless with you because you entirely depend on it, I am talking to other players who have experienced this spell and who therefore have an overall and non-personal opinion, and then to justify your insult you talk a...
- 09 mars 2022, 22:51
- Forum : Idées
- Sujet : Smite Summon
- Réponses : 11
- Vues : 4565
Smite Summon
Hello, I think the spell Smite Summon damage need to be x3 or x4. Currently the spell does such low damage it is insignificant. Not to mention most high level creatures for necro have high resistance to magic.. Only the low levels don't. So when you try to do on a creature with magic resistance like...
- 09 mars 2022, 22:37
- Forum : Archives idées
- Sujet : Onde de choc.
- Réponses : 7
- Vues : 3940
Re: Onde de choc.
You must be drunk, this spell does not conflict damage.. and putting a cooldown on it is illogical. Mages are meant to fight from range (You can only cast affliblar from 3 steps.. not much range.. and poison from 2, yet.. players can attack you from 4-5 steps away and no cooldown on grappin really) ...